![]() ![]() Go stand in the middle of it and use the close-up view. There is a huge signaling platform in the middle of the room. After the conversation you can start exploring the area. When you enter the new area you will have a brief conversation with the mysterious voice. One more button to push, and the door will open. The door will open and you can use it to enter the next chapter. So, for instance you push the first and second buttons on the first row, the first and third buttons on the second row, and second and third buttons on the third row. The correct answer is to choose two corners which are diagonally on the opposite ends, and have three lights on both corners. The game is a variant of tic-tac-toe, but in this game you need to push keys to lit six lights, without forming a single line. Take the key from the inventory and use it on the lock and then turn the key as indicated by the assisting arrow symbol. There is a lock beside the wall, go to the close-up view to see the lock. ![]() Walk to the right side of the room where a door is located. This testimony is identified as "29 October 2010". If you look carefully, you can see a yellow testimony lying on the desk. This testimony is identified as "15 September 2006".Ĭlose-by is a computer console desk. Picking it up is optional, as is the case with all testimonies which are not automatically found, but testimonies will provide much background information and even helpful hints, so it is highly advisable to pick them up. Exit the close-up, and while still in the stool close-up view, rotate view to the right to see a yellow testimony on the floor. There is a card inside the envelope, pick it up by pulling it as shown by the arrow, and then click it on the inventory to examine it closely. Go to the close-up view of the stool and then the envelope, and open the envelope. See a computer at the very front of the view, with a stool right left from it. When you exit, the view changes from the first person to third person view. A door in front of you will open and you can exit the chamber and start exploring. #How to defeat angry red button chapter 5 code#Using the close-up view, type in the code of your choice. To use the alternative design, which is based on a high-level Kickstarter backer, remember the code 19-12.Įxit the close-up view and rotate the view a little to the right to see a keybad. To have the default character, remember the code 03-99. Whatever you choose, it won't have any effect on the gameplay. Using these numbers you can choose which character design you use to play the game. This will reveal an image with two faces and numbers below them. Get a close-up view with the magnifying glass and then move the slider in front of the screen to the right. Push the red button to activate a console that will be visible on the left side, so rotate the view to the left. ![]() Rotate view to the right and see there is a red button. #How to defeat angry red button chapter 5 free#Soon you are free to explore your surroundings in the first person mode. Some choices may tell more about the background events than others, but that's the only difference. You will have conversation options to respond at times, but whatever you choose during the conversations won't have any effect on the gameplay, every conversation tree during the game will lead to the very same outcome. When you wake up, you are in some kind of a chamber and a voice is calling you, and addressing you as "Subject 13". When you begin the game first you will see a cutscene showing a car going underwater and later showing a man being underwater. Items which can be picked up as inventory items and items which can be constructed by combining or using other items are written with bold text for emphasis. Using this walkthrough will get you through the game, but may spoil the game and fun of exploring. This is a complete walkthrough for Subject 13. ![]() Subject 13 walkthrough About this walkthrough ![]()
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